This is my IELTS writing task 2 sample answer essay on the topic of media instead of books from the real IELTS exam.
IELTS Essay: Media Instead of Books
Schools should use films, computers and games instead of books.
To what extent do you agree or disagree?
There has been recent debate about whether classrooms should replace conventional books with more modern media such as movies, games, and computers. Although multimedia tools in education are engaging and interactive, it is crucial to prioritize the enduring value of books.
Films, computers, and games offer unique advantages in educational settings. For instance, films provide a dynamic platform to present complex concepts and historical events, making them more accessible to students through visual storytelling. Many students learn more about issues such as slavery through movies like “Twelve Years a Slave” than from textbooks. Similarly, interactive computer programs and educational games can promote active learning, problem-solving skills, and teamwork. Engaging in technology-based activities often heightens motivation and interest in a given subject compared to traditional book-based learning methodologies.
Despite the benefits of multimedia tools, books have greater value in classroom contexts. Reading books cultivates critical thinking, language proficiency, and analytical skills. Books encourage students to develop their imagination and form independent thoughts, fostering more nuanced understanding. They provide a wealth of information and perspectives that may not be readily available in multimedia formats. A well-known example of this would be Huckleberry Finn, a 19th century novel by Mark Twain that most American high school students must read. Reading such an old novel requires students to engage their mental faculties more actively than more passive contemporary media formats and therefore better advances academic and intellectual development.
Integrating films, computers, and games in education can enhance engagement and motivation, however, the lasting value of books must be given greater weight in curriculum design. By employing multimedia tools alongside traditional resources to an extent, schools can cater to different learning styles and simultaneously prioritize and preserve traditional methods of learning.
Analysis
1. There has been recent debate about whether classrooms should replace conventional books with more modern media such as movies, games, and computers. 2. Although multimedia tools in education are engaging and interactive, it is crucial to prioritize the enduring value of books.
1. Films, computers, and games offer unique advantages in educational settings. 2. For instance, films provide a dynamic platform to present complex concepts and historical events, making them more accessible to students through visual storytelling. 3. Many students learn more about issues such as slavery through movies like “Twelve Years a Slave” than from textbooks. 4. Similarly, interactive computer programs and educational games can promote active learning, problem-solving skills, and teamwork. 5. Engaging in technology-based activities often heightens motivation and interest in a given subject compared to traditional book-based learning methodologies.
1. Despite the benefits of multimedia tools, books have greater value in classroom contexts. 2. Reading books cultivates critical thinking, language proficiency, and analytical skills. 3. Books encourage students to develop their imagination and form independent thoughts, fostering more nuanced understanding. 4. They provide a wealth of information and perspectives that may not be readily available in multimedia formats. 5. A well-known example of this would be Huckleberry Finn, a 19th century novel by Mark Twain that most American high school students must read. 6. Reading such an old novel requires students to engage their mental faculties more actively than more passive contemporary media formats and therefore better advances academic and intellectual development.
1. Integrating films, computers, and games in education can enhance engagement and motivation, however, the lasting value of books must be given greater weight in curriculum design. 2. By employing multimedia tools alongside traditional resources to an extent, schools can cater to different learning styles and simultaneously prioritize and preserve traditional methods of learning.
Vocabulary
There has been recent debate about whether classrooms should replace conventional books with more modern media such as movies, games, and computers. Although multimedia tools in education are engaging and interactive, it is crucial to prioritize the enduring value of books.
Films, computers, and games offer unique advantages in educational settings. For instance, films provide a dynamic platform to present complex concepts and historical events, making them more accessible to students through visual storytelling. Many students learn more about issues such as slavery through movies like “Twelve Years a Slave” than from textbooks. Similarly, interactive computer programs and educational games can promote active learning, problem-solving skills, and teamwork. Engaging in technology-based activities often heightens motivation and interest in a given subject compared to traditional book-based learning methodologies.
Despite the benefits of multimedia tools, books have greater value in classroom contexts. Reading books cultivates critical thinking, language proficiency, and analytical skills. Books encourage students to develop their imagination and form independent thoughts, fostering more nuanced understanding. They provide a wealth of information and perspectives that may not be readily available in multimedia formats. A well-known example of this would be Huckleberry Finn, a 19th century novel by Mark Twain that most American high school students must read. Reading such an old novel requires students to engage their mental faculties more actively than more passive contemporary media formats and therefore better advances academic and intellectual development.
Integrating films, computers, and games in education can enhance engagement and motivation, however, the lasting value of books must be given greater weight in curriculum design. By employing multimedia tools alongside traditional resources to an extent, schools can cater to different learning styles and simultaneously prioritize and preserve traditional methods of learning.
Answers
For extra practice, write an antonym (opposite word) on a piece of paper to help you remember the new vocabulary:
There has been recent debate about whether Many people are questioning if
replace conventional books take the place of normal learning with textbooks
modern media games, videos, etc.
multimedia tools different forms of presenting information
engaging interesting
interactive more active
it is crucial to prioritize we must focus more on
enduring value of books lasting importance of books
offer unique advantages in educational settings special features in classrooms
a dynamic platform versatile way to present
present complex concepts show complicated ideas
historical events things that happened in the past
more accessible to more people like to use them
visual storytelling using pictures / images
issues such as slavery problems like how people were forced to work without pay
textbooks classroom books
Similarly relatedly
interactive computer programs games you can play
promote active learning, problem-solving skills encourage engaging learning and figuring things out
teamwork working with others
Engaging in technology-based activities often heightens motivation using computers is more fun for students
a given subject compared to any class relative to
book-based learning methodologies learning from textbooks
Despite the benefits of multimedia regardless of the advantages of games, computers, etc.
greater value in classroom contexts more importance in education
books cultivates critical thinking books encourage deep thinking
language proficiency learning a language
analytical skills analysing something
encourage motivate
imagination creativity
form independent thoughts think all on your own
nuanced understanding complex way of interpreting
provide a wealth of information and perspectives lots of different ways of seeing something
readily available in multimedia formats can be found in many kinds of media
A well-known example of this would be a famous instance is
19th century 1800-1900
engage their mental faculties more actively make you think more
passive contemporary media formats not actively using the brain
better advances academic and intellectual development enables more progress
Integrating combining
lasting value of enduring importance of
given greater weight in curriculum design more significance when designing courses
employing using
alongside with
to an extent somewhat
cater to different learning styles work for all kinds of students
simultaneously prioritize and preserve traditional methods of learning at the same time give importance to old-school ways of learning
Pronunciation
Practice saying the vocabulary below and use this tip about Google voice search:
ðeə hæz biːn ˈriːsᵊnt dɪˈbeɪt əˈbaʊt ˈwɛðə
rɪˈpleɪs kənˈvɛnʃᵊnᵊl bʊks
ˈmɒdᵊn ˈmiːdiə
ˌmʌltɪˈmiːdiə tuːlz
ɪnˈɡeɪʤɪŋ
ˌɪntərˈæktɪv
ɪt ɪz ˈkruːʃᵊl tuː praɪˈɒrɪˌtaɪz
ɪnˈdjʊərɪŋ ˈvæljuː ɒv bʊks
ˈɒfə juːˈniːk ədˈvɑːntɪʤɪz ɪn ˌɛʤʊˈkeɪʃᵊnᵊl ˈsɛtɪŋz
ə daɪˈnæmɪk ˈplætfɔːm
ˈprɛzᵊnt ˈkɒmplɛks ˈkɒnsɛpts
hɪˈstɒrɪkᵊl ɪˈvɛnts
mɔːr əkˈsɛsəbᵊl tuː
ˈvɪʒuəl ˈstɔːrɪˌtɛlə
ˈɪʃuːz sʌʧ æz ˈsleɪvəri
ˈtɛkstbʊks
ˈsɪmɪləli
ˌɪntərˈæktɪv kəmˈpjuːtə ˈprəʊɡræmz
prəˈməʊt ˈæktɪv ˈlɜːnɪŋ, ˈprɒbləm-ˈsɒlvɪŋ skɪlz
ˈtiːmwɜːk
ɪnˈɡeɪʤɪŋ ɪn tɛkˈnɒləʤi-beɪst ækˈtɪvətiz ˈɒfᵊn ˈhaɪtᵊnz ˌməʊtɪˈveɪʃᵊn
ə ˈɡɪvᵊn ˈsʌbʤɪkt kəmˈpeəd tuː
bʊk-beɪst ˈlɜːnɪŋ ˌmɛθəˈdɒləʤiz
dɪsˈpaɪt ðə ˈbɛnɪfɪts ɒv ˌmʌltɪˈmiːdiə
ˈɡreɪtə ˈvæljuː ɪn ˈklɑːsrʊm ˈkɒntɛksts
bʊks ˈkʌltɪveɪts ˈkrɪtɪkᵊl ˈθɪŋkɪŋ
ˈlæŋɡwɪʤ prəˈfɪʃᵊnsi
ˌænəˈlɪtɪkᵊl skɪlz
ɪnˈkʌrɪʤ
ɪˌmæʤɪˈneɪʃᵊn
fɔːm ˌɪndɪˈpɛndənt θɔːts
ˈnjuːɑːnst ˌʌndəˈstændɪŋ
prəˈvaɪd ə wɛlθ ɒv ˌɪnfəˈmeɪʃᵊn ænd pəˈspɛktɪvz
ˈrɛdɪli əˈveɪləbᵊl ɪn ˌmʌltɪˈmiːdiə ˈfɔːmæts
ə wɛl-nəʊn ɪɡˈzɑːmpᵊl ɒv ðɪs wʊd biː
ˈnaɪnˈtiːŋθ ˈsɛnʧʊri
ɪnˈɡeɪʤ ðeə ˈmɛntᵊl ˈfækəltiz mɔːr ˈæktɪvli
ˈpæsɪv kənˈtɛmpərəri ˈmiːdiə ˈfɔːmæts
ˈbɛtər ədˈvɑːnsɪz ˌækəˈdɛmɪk ænd ˌɪntᵊlˈɛkʧuəl dɪˈvɛləpmənt
ˈɪntɪɡreɪtɪŋ
ˈlɑːstɪŋ ˈvæljuː ɒv
ˈɡɪvᵊn ˈɡreɪtə weɪt ɪn kəˈrɪkjələm dɪˈzaɪn
ɪmˈplɔɪɪŋ
əˈlɒŋˈsaɪd
tuː ən ɪkˈstɛnt
ˈkeɪtə tuː ˈdɪfᵊrᵊnt ˈlɜːnɪŋ staɪlz
ˌsɪməlˈteɪniəsli praɪˈɒrɪˌtaɪz ænd prɪˈzɜːv trəˈdɪʃᵊnᵊl ˈmɛθədz ɒv ˈlɜːnɪŋ
Vocabulary Practice
I recommend getting a pencil and piece of paper because that aids memory. Then write down the missing vocabulary from my sample answer in your notebook:
T_________________________________________r classrooms should r______________________________s with more m______________________a such as movies, games, and computers. Although m____________________s in education are e_____________g and i_______________e, i_________________________e the e_______________________________s.
Films, computers, and games o____________________________________________s. For instance, films provide a_____________________________________m to p_______________________s and h_____________________s, making them m______________________o students through v_________________g. Many students learn more about i__________________________y through movies like “Twelve Years a Slave” than from t______________s. S___________y, i________________________s and educational games can p___________________g, p___________________________s, and t__________k. E_______________________________________________________________n and interest in a___________________________________o traditional b__________________________________s.
D__________________________________a tools, books have g______________________________s. Reading b_______________________________g, l____________________________y, and a_____________s. Books e______________e students to develop their i______________n and f_________________________s, fostering more n___________________________g. They p__________________________________________s that may not be r_______________________________________________s. A_______________________e Huckleberry Finn, a 1______________y novel by Mark Twain that most American high school students must read. Reading such an old novel requires students to e_______________________________________________y than more p__________________________________________s and therefore b___________________________________________________t.
I______________g films, computers, and games in education can enhance engagement and motivation, however, the l_______________f books must be g_______________________________________n. By e___________g multimedia tools a_____________e traditional resources t_____________t, schools can c__________________________________s and s___________________________________________________________________________g.
Listening Practice
Learn more about this topic by watching from YouTube below and practice with these activities:
Reading Practice
Read more about this topic and use these ideas to practice:
https://filmykeeday.com/best-movies-about-american-slavery/
Speaking Practice
Practice with the following speaking questions from the real IELTS speaking exam:
Education
- How are educational systems in your country changing at the moment?
- Should teachers use more technology in the classroom?
- Will it be possible in the future for classes to be taught by robots?
- What are the drawbacks on learning online?
- Are teachers well respected in your country?
Writing Practice
Practice with the related IELTS essay topics below:
Some believe that history has little to teach us about today while others think that the study of the past helps us to understand the present.
Discuss both views and give your own opinion.
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